“We thought it was worth the time and energy to get it done, so obviously I’m hoping the game takes off, but I just don’t know the space.” “I’m waiting to see what happens,” he said. While Bithell is hoping for the best, he doesn’t really know what to expect. I imagine that’s very, very challenging.” But I wouldn’t want to do this with a new game or something that no one’s ever heard of. ![]() It’s been proven that there are players on iPad that want to pay for games still. “So I think for someone in my position, iPad makes a lot of sense. Since debuting in 2012, Thomas Was Alone has surpassed over a million in sales, and it is already trending on Twitter this morning following its iPad debut. “I think it makes a lot of sense for people like me who’ve maybe made a game that became a hit elsewhere,” said Bithell. Yet Bithell thinks the iPad is still great for what he is releasing. Flappy Bird, an arcadey app that has players trying to navigate a clumsy fowl through obstacles, is the best example of this. When the occasional indie game does break through to the top of the most-downloaded charts, it’s almost always free and strange. Where indie games were once some of the highest-profile, best-performing releases on Apple’s smartphones and tablets, free-to-play casual experiences like Clash of Clans and Candy Crush Saga have taken over and dominated for months. ![]() ![]() With the port sorted out, Bithell also considered the current gaming landscape on mobile. I’ve played many bad platformers on iPad, so I ruled it out,” he said. “But Bossa Studios just did a really good demo with it and convinced me that this does work on a touchscreen.” “It’s a traditional platformer where you run around and jump, and I assumed that wouldn’t feel very good on a touch device. He was worried about the controls, which are kind of important to a game like this. Bithell originally wrote off the idea of porting the platformer to the device.
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